Jarrett / DHALSIM (Wind) Wind · Attack · 4★
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Cutoffs P1: 810 P2: 1,116 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,495 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Jarrett / DHALSIM (Wind)
Name Jarrett
Element Wind
Archetype Attack
Family Poison Master
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Leader Skill: Increases Critical Rate of ally monsters in the Dungeons by 24%
Base Stats ⓘ
HP 9,060
25th %ile: 9885
Median: 10215
75th %ile: 10545
Jarrett / DHALSIM (Wind): 9,060
9390 12345
ATK 769
25th %ile: 812
Median: 845
75th %ile: 867
Jarrett / DHALSIM (Wind): 769
747 1098
DEF 604
25th %ile: 593
Median: 615
75th %ile: 637
Jarrett / DHALSIM (Wind): 604
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Jarrett / DHALSIM (Wind): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Jarrett / DHALSIM (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Jarrett / DHALSIM (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Jarrett / DHALSIM (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Dungeon

Increases the Critical Rate of ally monsters in Dungeons by 24%.

Stat: Critical Rate Bonus: +24%

Concussive Shot
Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.

Max Skill: +20% Harmful Effect Rate +20% Damage
Mult: ATK 4.1*ATK
Effects: Stun
▸Damage +5%
▸Effect Rate +5%
▸Damage +15%
▸Effect Rate +15%
Poison Shot Fire
Poison Shot Fire

Attacks the enemy and removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Harmful Effect Rate +25% Damage
Mult: ATK 5.4*ATK
Effects: Continuous DMG Remove Buff
▸Damage +10%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
▸Cooltime Turn -1
Chemical Gas Spray
Chemical Gas Spray AOE 3x Hits

Attacks all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.

Cooldown: 5 turns → 4 turns (−1)
Max Skill: -1 CD +10% Harmful Effect Rate +15% Damage
Mult: ATK 1.4*ATK x 3
Effects: Debuff Bonus Damage Stun Continuous DMG
▸Effect Rate +10%
▸Damage +15%
▸Cooltime Turn -1

June 28, 2021 Balance Patch

June 28, 2021 · Patch #46 · 2 changes
Full patch ↗
Concussive ShotS1
Damage Increased
Increased the damage by 8%
Chemical Gas SprayS3
Skill Change
(As-is) Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect (To-be) Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy.

January 15, 2021 Balance Patch

January 15, 2021 · Patch #43 · 3 changes
Full patch ↗
Chemical Gas SprayS3
Effect added
[Effect added] The damage increases by 50% on the enemy with inability effect
Poison Shot FireS2
Skill Change
50% → 75%
Removes beneficial effects with a 50% 75% chance
Poison Shot FireS2
Skill Fixed
Fixed an error where the probability of removing beneficial effects was incorrectly applied
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